(Labeled "None" by default.) Lets you specify an object whose center serves as the center of the blur effect. X/Y Origin Specifies the center of the blur, in pixels, with respect to the dimensions of the rendered output. This adds a streaking effect and creates the illusion that your objects or your camera are rapidly moving in a particular direction. Trail Adds “direction” to your blur by weighting more or less blur toward the center of the Blur effect. The more pixels used means a greater blur for the image. Increasing the value increases the number of surrounding pixels that each pixel will use to compute its blur. Pixel Radius Determines the intensity of the Radius Blur effect. This can be used to simulate motion blur caused by camera zoom. The Blur effect will apply the least amount of blur to the center origin of the effect and gradually increase the blur to the pixels further away from the center. You can use an object as the center or an arbitrary location set by the X and Y Origin spinners. Using the Radial parameters you can define a point within your rendered image to use as the center of the Radial Blur. Radial Applies the Blur effect radially.When rotation is 0, U corresponds to the image’s X axis and V corresponds to the image’s Y axis.Īffect Alpha Applies the Directional Blur effect to the Alpha channel when turned on. By using Rotation with the U and V Pixel Radius spinners you can have the Blur effect applied to any direction in your rendered image. Rotation Rotates the axis of the U and V pixels that will be blurred by the U and V Pixel Radius spinners. V Trail Adds “direction” to your blur by weighting more blur to either side of the V axis. Increasing the value increases the number of surrounding pixels that each pixel will use to compute its blur, and creates a greater vertical blur for the image. V Pixel Radius Determines the vertical intensity of the Blur effect. U Trail Adds “direction” to your blur by weighting more blur to either side of the U axis. The more pixels used means a greater horizontal blur for the image. U Pixel Radius Determines the horizontal intensity of the Blur effect. Rotation is used to rotate the axis of the horizontal and vertical blurring. The U Pixel Radius and Trail blur the pixels horizontally while the V Pixel Radius and Trail blur the pixels vertically. Directional Applies the Blur effect in any direction according to the Directional parameters.The more pixels used means a greater blur for the image.Īffect Alpha Applies the Uniform Blur effect to the alpha channel when turned on. Pixel Radius Determines the intensity of the Blur effect. Uniform Applies the Blur effect evenly across the entire rendered image.
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